Thursday, June 23, 2011

Update: Bomberman

6/19/2011

8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off 

2 achievements unlocked
Draw 100 for 5
Battle 1000 for 20

9 achievements reamining

Saturday, June 4, 2011

Duke Nukem 3D (XBLA)

So Duke Nukem Forever finally arrives within the next two weeks. Taking around eleven years to produce (beginning in 1997), (referenced June 4, 2011) the next closest thing in terms of production time would probably be Alan Wake, which took five years before production was complete. (referenced June 4, 2011) This Xbox Arcade version is idenical to the original release of 1996, with the ability to play with friends cooperatively and competitively.

Although Duke Nukem is an anomaly in terms of development, it seems the ongoing trend within the game development community is to continue established venues of success with sequels or reinvent them with reboots of the franchises. It could possibly lead to the cynicism that people often get to where they say to themselves, "Everything that can come out now has already been done before." Which is similar  to Charles Duells famous 1899 quote, "Everything that can be invented has been invented."(referenced June 4, 2011)

Needless to say you wouldn't be sitting in front of your computer if that was the case.

Game speed completion: Four to six hours for the story mode with an additional one hour for the 500 online kills. Can be done faster with the assistance of fellow gamers or with online walkthroughs. Not much to it due to the straightforward achievement list. After finding 70 secret areas in the game, the rest of the time played will be devoted to simply running through as fast as possible for full completion.


GSL Potential: Duke Nukem 3D probably can't be considered GSL material since episodes only unlock after completing the preceeding episodes. In considerations to staking points, a solo player can choose to play up until the final level of the first episode if they are trying to keep the game off the played games list. This would also mean refraining from tipping the exotic dancer, which usually comes just out of habit. Running through the first level in under three minutes would also net the player an additional ten points which can also be popped after finishing the first episode. Even after all that preparation though, the participant would only net 45 points. With a boosting partner, 500 kills can be pumped out within an hour for an additional 50 points. Not necessarily a high scoring point vessel; but despite the point to time ratio, can be considered a, "bottom of the barrel" source for points if someone is between shipments of games.


What the guides don't tell you: You can check how many secrets you have officially discovered in each level on the options screen.  You'll need 70 unique secret areas, and you don't get credit for finding secret areas that you've already discovered... because they're not a secret anymore.

Attack of The Movies 3D

     Well I'm finally back from a personal road trip. It was a long time coming, and definitely something that should have not been put off for so long. If it weren't for the interruption of a few unexpected (but welcomed) phone calls from prospective employers, then I just might have kept on going. None the less, the trip is not complete yet, as I got the east coast to tour as well as possibility of perusing Europe in the upcoming year.
  
     One person can say that this is simply a terrible game. Another person would say that this is a tribute to the old cabinet style rail shooters like Area 51, Lethal Enforcers and Mad Dog McCree. That same person would STILL say that Attack of the Movies game was bad, however. The game wouldn't be so bad if the developers didn't make the first and last level so unforgivably hard; to the point where you do have to enlist the help of local talent.

Game speed completion: From personal experience, the game has the potential to be completed 100% in two to three hours, provided that you have either three LOCALLY talented friends, turbo controllers, or preferably both. At my skill level, I was able to get 950 of 1000 points on my own in that same time period with the assistance of a turbo controller, but required the help of three others for the "Underwater Mine Expert" achievement. Expect high levels of frustration in the first and last levels when playing on its hardest difficulty when playing this game solo, but success comes from memorization of the rail path, enemy attack patterns and power-ups like many rail shooters in the 80's. Supposedly this game is completable solo, but with my own experience with the game, I can't comprehend how.

In short: bring friends, provide food and drinks and make it a boosting party disguised as a social event. (Playing a game that your friends probably wouldn't be too interested in playing.)

GSL Potential: Attack of the Movies 3D does have competitive potential due to its short time requirements for completion (six respective levels to play at approximately ten minutes each.) The methodology of tackling this game will determine how much time will be required to complete. Most GSL participants will opt to initially play on hard in attempt to quickly unlock the 220 point, "Hard to Complete" achievement but will suffer the frustration of replaying the first level, wondering how the hell others actually got through this unforgiving level. (As stated earlier, memorization of the enemy attack patterns, when checkpoints register, and the layout of the power-ups/extra lives as well as when to utilize them will determine level success.)

In retrospect, I could have decided to play on normal first, simply to learn the levels first, then completed on hard and I may have shaved off some personal frustration and lost time from replaying levels. Difficulty choice does determines the ease of completing the various level challenges but success is more determinate on the player's skill of handling the extremely sensitive cross hair controls.

Game visibility is low; it won't be sitting on a GSL participant's gamercard prior to being played. Point expectation would be around 500 to 800 points from any competitor within the initial three to four hour time frame of playing the game, with the possibility of returning at any time for point cleanup.

What the guides don't tell you: The player's ability to cope with the controller sensitivity will determine the level of difficulty they will have with this game. A person with ham fingers and an inability to articulate small thumb stick movements will most likely need more help than those who don't.

Also, the sensitivity of the cross hair also changes with the controller. The default Microsoft controller has the best sensitivity, but shooting in game will be done manually, which means your fingers will be fairly punished after a session with this game. The two Hori pad versions even have different levels of sensitivity, with the blue version being the better of the two with the added bonus of turbo.

On the first level, (the ant movie) most people will be initially stuck after the first checkpoint. If the player can at least get to the 1-up powerup continuously and die before reaching the end boss, this loop can be repeated as necessary to get the, "Big Score" achievement where you must earn 75,000 points in a level.

Wednesday, May 11, 2011

Analysis Editorial: The Changing Social Aspects and its Effects on Videogaming

     Currently in Vegas, poolside. Waiting for drinks to come around so I got time to write. Random thought came to me as I was on the road. Occasionally a game is released that can be called crap at face value, but after reliving the experience of playing locally with three other people in the same room and defeating a game that sets unreasonable challenges for achievements, I came to the realization that back in the day, ALL games were unreasonably hard. Gamers called it several kinds of profanities. Developers called it, "Replay value." And it caused gamers to come together to overcome the challenges that old school games offered up.

      We as gamers may have been spoiled with easily completable games since market studies have concluded that the people who buy the games now either no longer have the time to invest in long winded games, have family to care for (young and old) and/or generally less involved than they were ten years ago (referenced on May 9, 2011), in which older gamers still reminisce about the days of last gen systems and hyping the original Playstation.

     If we were all the gamers we were ten years ago, Attack of the Movies 3D would not be viewed as difficult. It would still suck, but it wouldn't be considered hard. According to trueachievements, as of May 9, 2011 over 50% of the registered players who have played the game only have earned one or two achievements, which illustrates the level of commitment that the average gamer presently has. This is why the causal market has flourished the last few years; the casual gamer gets their game fix with the satisfaction of accomplishment and game developers get paid more often for smaller projects. Nintendo embraced the casual gamer first in 2008 (referenced on May 9, 2011), and the financial windfall that followed began the era of "Casual Gaming" that brought rechargeable health, unlimited continues, and copious amounts butthurt from older hardcore gamers around the world.

     The gamers have grown up, and if any of you are like me, then you also came from an old mindset in which videogames was viewed as a waste of time and a time sink in which something more productive can be done in lieu of sitting on your butt for hours on end, working out your thumbs and nothing else. This is also an old 1990's mindset that is still perceived as truth by the general population who do not play. The availability of the internet, the increased usage of social networking resources and the hardware of consoles that cater to them now make console systems (the Xbox 360 in particular) an alternative for friends, family and even lovers that are separated by distance to connect through the social aspect of gaming. This social outlet can also be a reason why casual gaming has become an appealing genre to developers and gamers alike.

     But ask any friend, family member or couple who do long distance to choose between online or local interaction. The answer should be obvious. Attack of The Movies 3D may have it's issues with quality and difficulty, but it does serve a role in bringing back fond memories of sitting Indian style next to player 2, sharing the gaming experience, whither it was good or bad.

     Granted, the internet allows the opportunity for virtual social interaction. But the social experience of in person co-op or competitive is something that cannot be recreated with the magic of the internet, despite the accessibility that casual gaming has created. Internet cannot recreate the memories of the arcade, where you stood next to your opponent, smelling their aura of opposition and body odor as you sunk your quarters into the console. The instant gratification of the smack talk that followed upon the completion of every round, and the crowd of friends that supported each player that watched from behind and made commentary as you played simply cannot be reproduced with xbox 360's party chat.

     To put into perspective the time frame we are at now, Playboy centerfold models are now born in the 1990s. In the 1990's we as older gamers are now at a time where we will run into the new generation that have not experienced local co-op or competitive gaming as we have in the 20th century, before the internet changed many aspects of social interaction. Games were harder too; almost unforgiving. But gamers of our generation ventured forth and put forth the effort to find other gamers to come over, and share in the joy of tackling and defeating the unreasonable challenges of the games of yesteryear. The act of sharing the good and bad experiences is what brings people closer; and more often than not, those friends that you played with before are still friends today. The internet can be considered a convenient blessing that has created many opportunities, gaming and otherwise; but can potentially rob the newer generations of genuine social skills and courtesies that older/refined gamers have developed. This issue is apparent with the generally belief that the majority of troublesome online gamers are grade school age with lack of proper social upbringing.

     The notion that gamers are anti-social shut-ins is an outdated mindset. It couldn't be farther from the truth.

Wednesday, May 4, 2011

Otomedious G

The Japanese will always have a special place in my heart. They hooked me on anime the moment I was introduced to my first animated boobies in 4th grade, and as technology and animation techniques dramatically improve, not a damn thing has changed. But don't get me wrong, I stick around for the story. No. Seriously.

It would be silly to even pretend that beautiful women don't draw people to do certain things. And the Japanese aren't the first ones to use artificial, perfect women to entice the promotion of their product. Otomedious is a play on words. It is a mash up of the two words Otome and Gradious. Otome is Japanese for "Maiden" and Gradious is the series that Otomedious is parodying. The stages in the game and the enemy patterns follow closely to the old school shooter.

This also proves that you can put boobs on anything in Japan, regardless how old the material is and they'll eat that stuff up. Hell, I'LL eat that stuff up. We'll just say the Japanese are the most honest gamers in the world. They cater to their market and we all have to buy Japanese systems to play what they have.

Game speed completion: Approximately 15 hours for full game completion. An achievement to play 573 minutes will keep you around for at least 10 hours. The game also has odd numbered achievements so if a player has issues with having a gamerscore that does not end in a five or zero has to be prepared to be in it for the additional 8-9 hour grind. After playing the game for at least 57 minutes, the player will pop a 38 point achievement. The final achievement will involve either playing the first level perfectly over and over or letting your turbo controller play for you for hours on end.

GSL Potential: The game has high GSL potential for those players who have access to the game and a J-NTSC xbox. 600 points can be earned by simply beating the game with each of the six characters, which would take about 30 minutes each with unlimited continues. There is an achievement series for touching the breasts of the character you are playing as 5, 57 and 573 times. (I was told by a GSL teammate that you can also get credit for touching the junk of the guy, but since I had already popped the achievement, I couldn't verify.) Potentially, a player can earn the first 762 points within the first two or three hours. But completion prone players will reduce the game's point-to-time ratio by pursuing the final 238. In a GSL, the six hours spent earning the final 200 points in this game can be better suited towards another quick completion game. The 573 minute played achievement can possibly be earned while away from the xbox only with the assistance of a Hori turbo pad II because of its ability to program auto turbo to the left button as well as the face buttons.


Game visibility is low because there is nothing to stack in the game, but its always assumed that if a GSL participant has one Japanese game, then they have access to many other Japanese games. It will be expected that 672-800 points will be earned by the player, but competitors will observe to see if that same player will be perusing the final 200 points to determine how to close the gap in the meantime.

What the guides don't tell you:

The pink character (Toron) has the lowest point requirements to purchase all the weapon cards of the six available characters. (Referenced http://www.gamefaqs.com/boards/945956-otomedius-g/46836833 and http://www14.atwiki.jp/otome_g/pages/15.html on May 4, 2011)

You need a total of this much to buy all weapons for each character:
Anoa 95450
Toron 88850
Emon 98300
Madoka 90800
Jio 95400
Tiita 89750

To "touch" the angels, you have to use the right stick to manually move the cursor over their breasts/junk and press A. Before it was believed that you only can do it in between rounds, in which you only got five to six seconds, but you can also do this during the character select screen, in which you have a full thirty seconds instead.

Earning the weapon cards by playing arranged mode will increase the probability of getting illustration cards in arcade mode. As prescribed by the available guides, play the first stage perfectly with no deaths in arranged mode, (first blue option on the game screen) to get an S ranking, and then immediately die for approximately 2000 points to spend on weapons cards.

To earn cards effort free, you need to have a Hori Turbo Pad II, which is the one that has programmable directional buttons as well as face buttons. The Hori Pad I (The original blue turbo pad) will not work. Program autofire to the A and left directional button on arcade mode (the red option on the game screen.) The game will cycle through the game, die, ask you if you want to save your replay and verify if you are sure that you don't, which is why it is essential that the Hori Pad can press the left button to confirm that you are sure that you don't want to save and repeat the cycle. This technique can be used to "actively" play the game for 673 minutes for the 38 point achievement in your sleep or while you are away from xbox. Keep in mind that although this technique will ASSIST in card acquisition, expect to still grind points in arranged mode to get all the weapons cards.

Monday, May 2, 2011

Botafogo007 200k Tribute Video



If you get the chance, drop by the thread and leave him a note. That would be awesome. And check out the video I made for the occasion. Original writeup can be found at http://www.xbox360achievements.org/forum/showthread.php?t=308674.

Also, big shoutout to Raymond Gallardo of Infrastructure Productions (www.infdv.com) for his personal contributions to making the video look as good as it did.

Beginning my roadtrip today, it's gonna be four weeks of traveling for me. The guys said it should be something interesting to document, but I'm sure that I'll find time to write about it while I'm on the road. Tell you all about it later.

Botar Botar Botar. We’ve been playing this silly Gamerscore metagame since 2007. When we first met, we were competing for cash and prizes from the 360voice Old Spice Challenges. And you beat me both times! The second time around I used your own guide that you were writing for Golden Compass against you to finish the game faster than you did in the same competition. But I had to make the tough decision between winning 50 dollars worth of Microsoft Points or picking up my girlfriend up from the airport on time, and needless to say you were 4000 points richer that New Years Eve.


http://360voice.gamerdna.com/challenge/977


Those were the days when scoring games was HARD. We didn’t have plentiful, easy 1k games that these whippersnapper gamerpunks have nowadays.


For some reason afterwards, we went from competitive rivals, to competitive buddies, and things haven’t changed since then. We’ve gone though many gamer trials and tribulations; friends have come and gone, websites have been joined and lost, gamertags have been retired but not forgotten, (Because they’re still playing, they just prestiged their gamerscore. LULZ.)


Botafogo smashed through 200k in March during the 360 voice month long GSL challenge. As one of the team members of the Emopotomous Killers, which consisted of long time friends and GSL veterans Irish, Peace Star and Fastest Slug, they successfully defeated over 459 individuals and 46 organized teams. Congratulations guys, although it might not mean much to others, now the good ol boys all have a prestigious GSL win under our belts.


http://www.ebash.com/mega/
http://360voice.gamerdna.com/challenge/78030


You are dear friend who I will never wonder if I have to ask permission to jump into parties with because there is no doubt. We still tackle with open arms the challenges that other gamers are too afraid to attempt. Drop our completion percentages from 75% to 50% and build it back to 75%? Don’t tell us we can’t do it. Bomberman retail? , Nope, we ain’t never skrrd. Not giving OutcastNeedsHelp a hard time? We gave him the benefit of a doubt he was genuinely retarded!


Anyone who knows me knows I’m always looking for excellent people to spend time with. Botafogo is one of the most excellent people I have the pleasure of ever encountering. I’m sure you’ll be talking me into boosting Japanese Culdecept Saga, even though I can't even be bothered to finish the one in ENGLISH. But regardless of how shitty the game, how gritty the grind, how pitiful the party may be; I know if Bota is riding for Rohan, it will never be that bad.


Congratulations on 200k my friend. You blew through it out of obligation, but it’s not as if we’re stopping anytime soon anyway.


Oh, and I'm sorry I didn't have a bigger sledgehammer.

Thursday, April 28, 2011

Backyard Sports: Sandlot Sluggers

Sports games. Not my forte. But it is my 185th completed game. On with the analysis.

Game speed completion: I'll have to take everyone else's word that it took them 5-8 hours. It took me 12-15. It probably is easier than I made it out to be. I had chosen to avoid the story mode and artificially made the game completion longer. The game has a story mode worth 320 points when completed. If a player decides to play the story mode first, all other supplemental achievements could have potentially been unlocked throughout the duration of the story mode, reducing any achievement cleanup for full game completion.

GSL Potential: The GSL potential is high for this game. The game has already been recognized as a quick 1000 point retail game. Because it is such a high visibility game, what particpants will be looking for is if other competitors have this game on thier game lists to predict fast point potential. Because there is no game save capabilities, there is no way to stack points in this game.

What the guides don't tell you: Play the story mode first. Then clean up whatever achievements you did not unlock after the story is completed with the unlocked teams. The provided guide and roadmap in x360a will successfully walk the player through the story mode in the most efficient way. Expect the game to start difficult but get progressively easier as you add team captains to your own teams you beat them.

The guides tell the player to use directional up and the A button to hit the ball. Rather than that, use B instead for consistently better results.

What I found is that games go faster for me was if I could simply build the 10 point gap within the first or second inning. This was done after the second win and gaining two five star batters. If the game did drag into a third inning, I would quit and retry. But for story mode, the game was set to nine innings because you will need the extra innings to meet mercy rule requirements with the weaker team.