9/5/2011
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
Showing posts with label The Crucibles. Show all posts
Showing posts with label The Crucibles. Show all posts
Wednesday, September 7, 2011
Tuesday, August 30, 2011
Update: Bomberman
8/27/2011
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8/28/2011
12 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8/28/2011
12 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
Wednesday, August 17, 2011
Update: Bomberman
8/16/2011
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
Tuesday, August 16, 2011
Update: Bomberman
8/14/2011
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8/16/2011
10 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8/16/2011
10 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
Sunday, July 31, 2011
Update: Bomberman
7/31/2011
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
No new achievements.
Thursday, June 23, 2011
Update: Bomberman
6/19/2011
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
2 achievements unlocked
Draw 100 for 5
Battle 1000 for 20
9 achievements reamining
8 hours of online gameplay
continuous draw game loop
2:00 min rounds
random placement off
pressure blocks off
2 achievements unlocked
Draw 100 for 5
Battle 1000 for 20
9 achievements reamining
Saturday, April 23, 2011
Game: Endwar
Faction: USA
Battles won:
Assault in Capathia: 3+ min
Assault in USS Regan SeaBase: 3+ min
Assault in Albyn: 3+ min
Total Observed Battles: 6
Observed battle type for current war:
Assault: 3
Someone posted an interesting thought the other day on the Ubisoft forums...
My guess, is that when UBI modified the Victory Conditions inf the Theater Of War(no more 3 capitals at once), its Unlikely, that they changed them in the Trophy Criteria. (Referenced April 23, 2011)
This change did happen after the first or second war. The criteria for victory was once 3 capitols instead of 2. So when UbiShanghai changed prerequisites, the achievement may have been affected adversely by it as well.
I see this as very possible. But I'll continue testing my final theory until I can disprove it as impossible.
I'm going to assume that this is a new war since it's on turn 52.
No Achievements.
Faction: USA
Battles won:
Assault in Capathia: 3+ min
Assault in USS Regan SeaBase: 3+ min
Assault in Albyn: 3+ min
Total Observed Battles: 6
Observed battle type for current war:
Assault: 3
Someone posted an interesting thought the other day on the Ubisoft forums...
My guess, is that when UBI modified the Victory Conditions inf the Theater Of War(no more 3 capitals at once), its Unlikely, that they changed them in the Trophy Criteria. (Referenced April 23, 2011)
This change did happen after the first or second war. The criteria for victory was once 3 capitols instead of 2. So when UbiShanghai changed prerequisites, the achievement may have been affected adversely by it as well.
I see this as very possible. But I'll continue testing my final theory until I can disprove it as impossible.
I'm going to assume that this is a new war since it's on turn 52.
No Achievements.
Wednesday, January 26, 2011
Adding other monotonous games to the blog
Rather than start a separate blog for each game I play, I'll just stick to consolidating all information here. After all, I can only handle one redundant game at a time I think. So I will start including Tom Clancy's Endwar. In which I am still testing out one final theory where I can possibly pop the Dog of War achievement.
After trying other methods with the help of the x360a community, I am testing the final theory that the DLC would effect the ability to earn this achievement. To do that, since my main account is already tagged with the DLC is to allow my alt account to win against me through at least three wars. This will take a few months as well. So what I will be recording will be the battles that have lasted at least 3 minutes that my alt account has won against me. If the achievement does not pop after meeting the supposed requirements, then I can scratch another theory off the blackboard. This will also scratch any other possibility that the achievement can be earned, making it effectively unobtainable.
Game: Endwar
Faction: USA
Battles won:
Conquest in Paris: 3+ min
Raid in LeCito: 3+ min
Conquest in Palmico: 3+ min
Total Battles: 3
Conquest: 2
Raid: 1
No Achievements.
After trying other methods with the help of the x360a community, I am testing the final theory that the DLC would effect the ability to earn this achievement. To do that, since my main account is already tagged with the DLC is to allow my alt account to win against me through at least three wars. This will take a few months as well. So what I will be recording will be the battles that have lasted at least 3 minutes that my alt account has won against me. If the achievement does not pop after meeting the supposed requirements, then I can scratch another theory off the blackboard. This will also scratch any other possibility that the achievement can be earned, making it effectively unobtainable.
Game: Endwar
Faction: USA
Battles won:
Conquest in Paris: 3+ min
Raid in LeCito: 3+ min
Conquest in Palmico: 3+ min
Total Battles: 3
Conquest: 2
Raid: 1
No Achievements.
Thursday, November 4, 2010
Tuesday, November 2, 2010
Starting Statistics
Purpose of this blog is to track time spent and how. Was keeping pencil and paper statistics but I kept losing track of it. But you can't lose the internet. I like stats and the methodical process of earning achievements.
Starting blog at 685 Gamerscore. Already unlocked a majority of the multiplayer achievements and 10,000 soft blocks destroyed. Own two copies and two systems, but I'm betting on the fact that you don't need to destroy blocks online for them to count.
10k, where I am approximately at, is 1% of 1 million.
According to my math, every round has an average of 70 blocks, and at 100 rounds (for the sake of an even number), that’s estimated 7000 soft blocks every 2-3 hours. To reach 1,000,000 soft blocks, you must play at least 143 99-round single player games. The down side is that only blocks that you destroyed count, so your actual progress will be much lower per game since the AI does it's part in destroying the soft blocks in every level.
143 games at 3 hours a game equals 429 hours or 17.8 days of game time minimum.
It's not hard, its just not something the average person would be interested in doing.
Never did like being average.
Starting blog at 685 Gamerscore. Already unlocked a majority of the multiplayer achievements and 10,000 soft blocks destroyed. Own two copies and two systems, but I'm betting on the fact that you don't need to destroy blocks online for them to count.
10k, where I am approximately at, is 1% of 1 million.
According to my math, every round has an average of 70 blocks, and at 100 rounds (for the sake of an even number), that’s estimated 7000 soft blocks every 2-3 hours. To reach 1,000,000 soft blocks, you must play at least 143 99-round single player games. The down side is that only blocks that you destroyed count, so your actual progress will be much lower per game since the AI does it's part in destroying the soft blocks in every level.
143 games at 3 hours a game equals 429 hours or 17.8 days of game time minimum.
It's not hard, its just not something the average person would be interested in doing.
Never did like being average.
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