Wednesday, April 27, 2011

Rocket Riot

When considering games for GSL, it would be foolish to rule out any game, regardless of how small the point potential can be. GSL rounds have been won and lost by double point margins when the competitive format was designed around three day weekends rather than the current marathon runs that are trending nowadays.

Game speed completion: 9-10 hours of game time. Fifty single player levels will take 6 to 7 hours solo, and expect controller throwing moments during every boss round, which occurs every 10 rounds. Endurance mode can be solo played with a minimum of 2.5 hours. The methods I used to complete the game as fast as possible will be explained below.

GSL Potential:  Fair, for an arcade game. Game is designed for achievement progression through normal play, so in the hour of gameplay, the player can potentially gain 90 points if they can find someone to play a single online game with. The rest of the achievements can't be expected to be unlocked until all 80 single player rounds are completed and endurance mode is done up until level 50, which is 5-6 hours later. Rocket Riot can be hidden from the gamecard until ready to play since all the initial achievements expected to pop all come from the first hour of gameplay.

If the game is in a player's backlog, it might be useful for a quick 90 point punch in the gut when the game stack is running low. If your teammate has a completionist complex, they'll have to get over their hangups and come back to the game later.

What the guides don't tell you: The boss fights can be hard, but it's even harder when they don't give you any particular way to fight them. Strangely enough, the same strategy can be used on all bosses, with a little variance to cater to the particular boss.

When fighting bosses, the ideal powerups are Ghost, Homing, Rapid and Triple Rocket. The ghost powerup actually creates a land barrier that spaces the player away from not only the boss, but the projectiles and any surrounding minions. They can't shoot through terrain, but you can with the power up. Flying and attacking while you're hidden within the game terrain helps preserve your life while keeping you within firing distance to properly attack the boss, who generally cant reach you until he shoots through the pixels. I have used this to safely whittle away at the health of the boss until getting more direct damage powerups.

Still. Expect to die. The game likes to tease you, then remind you of this gameplay mechanic called, "Replay value" in which you die and get to enjoy the level again.

Although it has been mentioned in other guides out there, a fast way to get through elimination and endurance stages is to blow out a corner, (I preferred the upper left.) and shoot out towards all incoming enemies which will all come towards you. It's not a totally foolproof plan, but it's consistent enough to be relied on to speed up the completion process.

And for the sake of completion, the player is probably going to be missing one person for, "The things I've seen" achievement. He'll be on level 8, called "That's no cannonball."

Also, shoutout to Stoph for following along. Also a writer, he maintains his own blog at http://stophj.blogspot.com/. Go check it out. StophJ was ranked 13th in the US for Gamerscore according to the late mygamercard.net and now is a team member of http://www.1milliongamerscore.com/, which tracks the progress of the current world record holder Stallion83.  Although I'm plugging his buddy, the shoutout is for Stoph. "I think StophJ is a pretty cool guy. eh gets gamerscorez and doesnt afraid of anything."

Thanks Stoph.

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